Welcome!
Hi there! My name is Gabriel Lucena and I'm a game developer from Brazil. Welcome to my portfolio!
I'm a tech artist with experience working on shaders, lighting and visual effects, though I enjoy both art and programming.
I have a bachelor's degree in Information Technology and experience on Unity and Unreal, as well as their respective languages. I use mostly Blender and the Substance Suite for 3D models and Clip Studio Paint and Krita for 2D art.
My most recent work experience was One Lonely Outpost, during which I worked mainly as a shader programmer and VFX artist. Out now on Steam!
Below is my most recent demo reel.
You can also follow me on social media below. I'd greatly appreciate it!
Tools & Skills
Unity
Unreal
Shaders
Blender
C++
C#
Substance 3D
Clip Studio Paint
Flutter & Dart
- Visual Effects
- Tool Development
- 3D modelling
- Unity Multiplayer w/ Mirror
- Lighting
- Procedural mesh generation
- Texturing & UV Mapping
- UI Programming
- Basic 3D animation & rigging
- Design patterns & SOLID
Education
Masters' in Information Technology
Universidade Federal do Rio Grande do Norte
2024-Ongoing
Bachelor's in Information Technology
Universidade Federal do Rio Grande do Norte
2018-2022
Experience
Tech Artist
Undisclosed Project
Vagabond Games | 2023-2024
Worked as a tech artist for an undisclosed project, creating shaders, visual effects and helping with the render pipeline in general.
Tech Artist
One Lonely Outpost
Freedom Games | 2022-2023
Worked as a tech artist for One Lonely Outpost, creating shaders and visual effects, as well as other functions related to setting up lighting, post processing, animations and character customization.
VFX Artist
Rise of the Third Power
Stegosoft Games | 2021
Production of battle visual effects for attacks and buffs, as well as scenery props and environmental effects such as rain, falling leafs and birds, for Rise of the Third Power.