Welcome!

Hi there! My name is Gabriel Lucena and I'm a game developer from Brazil. Welcome to my portfolio!

I'm a tech artist with experience working on shaders, lighting and visual effects, though I enjoy both art and programming.

I have a bachelor's degree in Information Technology and experience on Unity and Unreal, as well as their respective languages. I use mostly Blender and the Substance Suite for 3D models and Clip Studio Paint and Krita for 2D art.

My most recent work experience was One Lonely Outpost, during which I worked mainly as a shader programmer and VFX artist. Out now on Steam!

Below is my most recent demo reel.

You can also follow me on social media below. I'd greatly appreciate it!

Tools & Skills

Unity

Unreal

Shaders

Blender

C++

C#

Substance 3D

Clip Studio Paint

Flutter & Dart

  • Visual Effects
  • Tool Development
  • 3D modelling
  • Unity Multiplayer w/ Mirror
  • Lighting
  • Procedural mesh generation
  • Texturing & UV Mapping
  • UI Programming
  • Basic 3D animation & rigging
  • Design patterns & SOLID

Education

Masters' in Information Technology

Universidade Federal do Rio Grande do Norte

2024-Ongoing

Bachelor's in Information Technology

Universidade Federal do Rio Grande do Norte

2018-2022

Experience

Tech Artist

Undisclosed Project

Vagabond Games | 2023-2024

Worked as a tech artist for an undisclosed project, creating shaders, visual effects and helping with the render pipeline in general.

Tech Artist

One Lonely Outpost

Freedom Games | 2022-2023

Worked as a tech artist for One Lonely Outpost, creating shaders and visual effects, as well as other functions related to setting up lighting, post processing, animations and character customization.

VFX Artist

Rise of the Third Power

Stegosoft Games | 2021

Production of battle visual effects for attacks and buffs, as well as scenery props and environmental effects such as rain, falling leafs and birds, for Rise of the Third Power.

Made with Gatsby.js, a React framework